//
//  PlayerMenuScene.h
//  ProjectLila
//
//  Created by Tedo on 6/22/10.
//  Copyright 2010 sushigames. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"

@interface PlayerMenuLayer : CCLayer {
	
}

- (void) campaign: (id)sender;
- (void) exit: (id)sender;
- (void) stub: (id)sender;

@end


@interface PlayerMenuScene : CCScene {

}

+ (id) scene;

@end
